Crafting magic with code, logic, and light
I’m a technical director with a passion for procedural workflows, real-time visual effects, and cinematic world-building. From simulation pipelines to rigging tools, I blend code and creativity to bring digital magic to life.
Coming soon — A curated collection of my most exciting technical and cinematic work across VFX, rigging, and real-time environments.
A Houdini-based toolkit for real-time simulations and destruction workflows in Unreal Engine 5.
Custom Python tools for character rigging, featuring smart naming, control picker GUI, and export presets.
A lightweight real-time viewer for signed distance functions, written in Python with Tkinter + NumPy.
Email: hasnaamarzouk44@gmail.com