Hasnaa Marzouk — Technical Director

Crafting magic with code, logic, and light

About Me

I’m a technical director with a passion for procedural workflows, real-time visual effects, and cinematic world-building. From simulation pipelines to rigging tools, I blend code and creativity to bring digital magic to life.

Reel

Coming soon — A curated collection of my most exciting technical and cinematic work across VFX, rigging, and real-time environments.

Featured Projects

Procedural FX Toolkit

A Houdini-based toolkit for real-time simulations and destruction workflows in Unreal Engine 5.

Maya Rigging Suite

Custom Python tools for character rigging, featuring smart naming, control picker GUI, and export presets.

Raymarching Viewer

A lightweight real-time viewer for signed distance functions, written in Python with Tkinter + NumPy.

Contact

Email: hasnaamarzouk44@gmail.com